As a longtime GTA fan, I couldn’t help but dive into the numbers behind GTA VI’s upcoming release. With all the hype building up, I wanted to break down what it might actually cost — and how huge this launch could be in terms of sales and revenue. Here’s everything I found.

What will GTA 6 cost? How many copies could it sell in its first year? Here’s a data-driven look at the projected figures leading up to its May 26, 2026 release.


📜 Full Article / Post Content:

The next chapter in the Grand Theft Auto saga is just around the corner. Grand Theft Auto VI (GTA VI) is officially scheduled for a May 26, 2026 release on PlayStation 5 and Xbox Series X/S Here’s what analysts estimate about its pricing and financial impact:


💰 Expected Retail Price

  • The standard edition of GTA VI is projected to retail between $70 and $90, aligning with current AAA game price trends
  • Analysts like Michael Pachter speculate the Deluxe or Collector’s Edition may cost upwards of $100–$120, potentially including in-game currency incentives

📦 Pre‑Order and First-Year Sales

  • Pre-orders alone are expected to generate over $1 billion, indicating immense anticipation among gamers worldwide
  • Estimates from DFC Intelligence project total revenue of approximately $3.2 billion within the first 12 months, roughly tripling pre-order numbers

📈 Revenue in the First 60 Days

  • Investor firm Konvoy forecasts an unprecedented $7.6 billion in revenue in just 60 days post-launch. This figure assumes a base price of $80 and additional income from microtransactions and GTA+ subscriptions
  • They predict GTA VI will sell around 85 million copies in that period to reach their revenue estimate — a scale rarely seen in entertainment launches

🏗️ Production Costs & Break‑Even Timeline

  • GTA VI’s development cost is rumored to be between $1–2 billion, reflecting its massive scale and long production cycle Wikipedia.
  • Konvoy analysts believe Rockstar could recoup this investment within 30 days given projected sales and microtransaction revenues

Summary Table

MetricProjection
Release DateMay 26, 2026
Base Game Price$70–90
Deluxe/Collector’s Edition$100–120+
Pre-order RevenueOver $1 billion
1st Year Total Revenue~$3.2 billion
Estimated 60-Day RevenueUp to $7.6 billion
Estimated Copies Sold (60 days)~85 million

🧐 What This Means

  • With a projected $70–90 price tag for the base edition and even higher for premium versions, GTA VI is expected to set a new price standard in gaming
  • Early figures show phenomenal revenue potential: pre-orders alone could reach a billion, and year-one totals may eclipse GTA V’s record-setting performance
  • Konvoy’s aggressive projections rely heavily on strong microtransaction uptake and GTA+ subscriptions, alongside massive initial sales — a mix that would break multiple entertainment industry records if realized.

✔️ Bottom Line

GTA VI is shaping up to be the biggest entertainment launch ever — with a retail price between $70–90, robust premium packs, and projected revenue potentially exceeding $7 billion in 60 days, and $3+ billion in its first year. With production costs estimated around $1–2 billion, Rockstar could recover its investment faster than ever before, making this release a pivotal moment for both the franchise and the entire gaming industry.


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